Captain Sarigar
Origin/race:
Native of Jentek in the Belgar II star system in the Auron Galaxy.
Race was genetically engineered eons ago as slave stock to meet the rigors of a heavy gravity environment. When the Galarchy took control of Belgar II, slavery was abolished. Freed Jenteks were granted citizenship in the Union.
Special skills/abilities:
Skilled in Jentek martial arts that utilize the powerful Jentek tail in combat.
Background:
Parents died while Sarigar was relatively young, leaving him to raise his sometimes troublesome sibling, Sarivil.
Holds Advanced degree in military history. High marks qualified Sarigar as a Legion officer candidate.
Sarigar’s success against the most recent Harkilon invasion brought him many decorations and much praise within and outside of the Legion.
Psychological observations:
Possesses a sharp intellect, unwavering sense of duty and is fiercely loyal.
A disciplinarian with little tolerance for insubordination.
Is both proud of and defensive about his Jentek heritage.
Art: Stroman & Erskine
Lieutenant Terrance (“Torie”) Montroc III
Origin/race:
Native of the planet Aret of the Solus star system in the Ophidian Galaxy
Special skills/abilities:
One of the best marksmen in the Union military.
Great athletic ability and an expert in the traditional Ophidian sword arts.
Background:
University Certified, holding Advanced degrees in archeology and linguistics.
Montroc was coerced by his wealthy industrialist father to fulfill family tradition by joining the Legion. Montroc must successfully complete a tour of Legion dutyto claim his inheritance and place on the board of the Montoc family-owned conglomerate.
Montroc’s father has less than 24 hours of life left due to a severe degenerative illness. He spends most of his time in cryogenic sleep, awaiting the discovery of a cure.
Psychological observations:
A compassionate idealist and a diplomat of unusual tact.
Exhibits superb mental and physical conditioning. A talented officer balancing discipline and compassion.
Montroc is sometimes embarrassed by his wealthy and privileged background.
Art: Pollina & Erskine
Private Jugger Grimrod
Place of origin/race:
A native of planet Thrax in the Tet Prime star system of the Auron galaxy.
Special skills/abilities:
Extremely sensitive sense of smell.
An expert hand-to-hand and small weapons fighter.
Background:
Suspected of having an extensive pre-Legion criminal background.
A mercenary father abandoned Grimrod, his mother and younger sister, Kittar, when Grimrod was an adolescent. When the mother died, Grimrod took to thievery and was sentenced to the detention world of Gallus.
Formal education was minimal.
Joined the Legion to evade criminal prosecutions.
Psychological observations:
Has repressed most of his feelings of compassion and respect for the rights of others. Harbors deep hostility to authority. When convenient, Grimrod exhibits loyalty to some Nomad comrades. For unknown reasons, the Iks (Mik, Nik & Rik) have taken a liking to Grimrod and he often manipulates them to do his bidding.
During his occasional stays in the brig for a range of offenses, Grimrod has exhibited signs of claustrophobia.
Art: Pollina & Erskine
Corporal Tamara
Place of origin/race:
A member of the Ulliorian Riff, a nomadic, space-faring race.
Special skills/abilities:
Highest level gymnastic skills combined with hand-to-hand martial arts expertise make Tamara very formidable.
Background:
Holds Advanced degrees in linguistics, Auron history, chemistry and dance.
Alienated from her family and lover, Tamara volunteered for 50 cycle deep space mission that required crew to remain in cryogenic suspension. Intellectually, she knew her family and friends would be deceased by the time she returned. However, the emotional repercussions when the mission was completed proved devastating.
Joined the Legion as a way to be around others while using military formalities to keep them at a safe distance.
Gave birth before being called away on a Nomad mission and was caught it the “event horizon” around a black hole. It took a week to break free of the black hole but, due to time compression, 15 years have passed for the rest of the universe. Tamara’s daughter had grown up.
Psychological observations:
Strong, quick, intelligent, and aggressive, she is a valued member of Nomad.
Art: Pollina & Erskine
Specialist Meico
Place of origin/race:
Native of the planet Cho-Ad in the Polara system of the Auron galaxy.
Special skills/abilities:
Physician with a working knowledge of first aid for hundreds of species.
An esper, able to sense others’ extreme emotions and thoughts.
Background:
Holds Advanced degrees in Intergalactic Medicine and Exopathology.
Fled his home world when it suffered an ecological catastrophe.
Wife and parents were executed on false charges as off-world espionagents. A being without a world, Meico joined the Legion.
Though basically a gentle soul, Meico more than holds his own in a fight. His four arms can each wield a HEL hand gun effectively.
Espers are banned from Union military branches so Meico initially hid his abilities. When his superiors in Nomad learned of Meico’s esper abilities, they decided to use them instead of banishing Meico from their ranks.
Psychological profile and observations:
A sensitive individual who, as a physician, had seen much pain but little violence prior to his Legion tour.
Art: Pollina & Erskine
Private Neebo Brodix
Place of origin/race:
Native of the Zor Contingent Worlds, a collective of artificial environments in orbit around the Tarso system of the Thermor galaxy.
Special skills/abilities:
Neebo’s battlesuit gives him great strength, endurance and firepower. Weapons and accessory modules can be switched out for whatever conditions Nebo and Nomad will be facing.
Background:
Zor inhabitants were long denied entrance into all military combat units due to small stature and lack of functional lower extremities.
Fiercely proud, the Zors constructed impressive mechanical combat suits and re-petitioned for entry.
Neebo is the test case and is assigned him to Nomad for trial by fire.
Psychological observations:
A self-assured legionnaire with high motivation levels. His one drawback is his overly aggressive attitude, a compensation for his small size in relation to his Nomad comrades.
Art: Pollina & Erskine
Private Spellik
Place of origin/race:
Unknown/Unknown
Special skills/abilities:
Virtually indestructible. When blown apart, his various parts merge back together. He either does not feel pain or does not display any external manifestation of pain.
Background:
Entered Legion service on the planet Hassa in the Pan Tel system. It is clear that he is not a native of that, or any other known planet.
Since Spellik speaks no known language and has no other communication methods, it is unclear how/why Spellik was accepted at the Hassa Legion recruiting station. It is possible that the recruiters lowered Legion standards in order to fill their quotas.
Although no one can understand Spellik’s speech, it is clear that he understands Galingua and follows all orders to the letter.
Psychological profile and observations:
Since Spellik can not communicate in any way known to the Legion or Union, trying to analyze his mental state is impossible. As long as he continues to follow orders and distinguish himself in combat, no further attempt at analysis is necessary.
Art: Pollina & Erskine
Specialist Tonk Or’Molloe
Place of origin/race:
Native of the planet Eebreem of the Selidor star system in the Auron galaxy.
Special skills/abilities:
Physically the strongest legionnaire in Nomad’s ranks. Easily wields a light cannon (“Big HEL”) that most in Nomad could not lift.
Excellent at quickly comprehending and operating mechanical devices.
Background:
Eebreem is a heavy gravity world and most inhabitants are even larger than Tonk (who is considered a runt by his species’ standards).
No formal education, but a definite mechanical aptitude learned in his family's mining business.
Psychological profile and observations:
Tonk has an easygoing manner and unusual dialect. Has occasional episodes of lack of self-esteem & shyness.
Art: Pollina & Erskine
General Babbis Gokk
Place of origin/race:
CLASSIFIED
Special skills/abilities:
Gokk's massive musculature is capable of great physical featsS.
Has bio-mechanical eye that allows for vision into the far ends of the light spectrum normally invisible to his species. It is unclear if this addition was due to injury or an elective procedure.
Background:
Former warden of the Duyerter penal colony composed of a large hollow planet and its three moons. His strict disciplinarian style was successful, praised and rewarded until the colony on one moon rioted, infighting a chain of events that resulted in a huge loss of life and Gokk's dismissal.
Gokk was then recruited to lead Legion units composed of known criminals.
Psychological profile and observations:
Bitter over the events at the Duyerter penal colony, Bekk is determined to rule his Legion penal units with extreme strictness, allowing no opportunity for mutinous behavior to get out of hand.
Appears to have deep respect for Force Nomad's leader, Captain Sarigar, and therefore offers Sarigar much more latitude than any of his other unit leaders. Nomad contains the most eclectic collection of species, cultural and personality types of any Legion unit making it by far the most difficult to lead.
Art:Stroman & Farmer
Private Ibrm Vesper
Place of origin/race:
Native of the planet Garma Buran of the Procius star system in the Thermor Galaxy.
Special skills/abilities:
Vesper’s large eyes are organic telescopic devices, allowing his to see great detail from afar. Ironically, his close up vision is weak.
Background:
Holds Advanced Autodidact degree in alien psychologies and a United Seminaries degree in theologics.
Impatient with his religious leaders' refusal to confront a series of controversial moral military issues, Vesper left his church and joined the Legion to set the “Good Lords'” universe aright.
Psychological profile and observations:
A strong-willed crusader who believes that evil must be fought hand to hand in order to effect a reign of true peace and justice. He is gentle in speech but fiery-eyed, concerned, and determined in action.
Art: Stroman & Erskine
Privates Mik, Ric, Nik (The Iks)
Place of origin/race:
Tyoians from the planet Ruxpin IV in the Tyo/Ruxpin system of the Termor galaxy.
Special skills/abilities:
Small size combined with great agility allows the Iks to serve as scouts and spies.
Background:
Subjects are from a society where individuality is an unknown concept.
Possess telepathic communication and operate as one unit, even when apart. Take turns beginning, expanding and concluding vocal statements.
Most of the Ik’s background is unknown. Their planet is a newcomer to the Legion's roster of charted planets.
Psychological observations:
Hyperactive and rambunctious, the Iks have taken a shine to Jugger Grimrod despite his occasional abuse.
Subjects appear to be displaying signs of individual thought (if a unit of three beings can be considered an individual) due to their relationship with Grimrod.
Art: Pollina & Erskine
Private Badj
Place of origin/race:
Incritell from the planet Mil in the Phutel system of the Termor galaxy.
Special skills/abilities:
An invertebrate capable of dramatically altering its body shape. Bio-luminescent cells can be consciously revealed or concealed. Capable of secreting caustic acid.
Symbiotic micro algae in Badj’s skin requires that Badj be exposed to artificial light in environments where the natural light is insufficient for the symbiotic algae to survive.
Background:
Joined the Legion in exchange for forgiveness of a string of financial misdemeanors.
All Incritells are physically incapable of speaking Galingua so Badj is allowed the use of an auto-translator built into his collar communicator.
Psychological observations:
Slow of body does not equal slow of mind. Badj is intellectually very sharp and curious about a wide range of subjects.
Art: Pollina & Erskine
General Bekk Beiderax
Place of origin/race:
Native of planet Ochus in the Sydon 9 system in the Thermor Galaxy.
Special skills/abilities:
Numerous visual organs enable a near 360° view.
Non-standard advanced tech bio-mechanical enhancements have made Beiderax a formidable physical combatant.
Background:
A high born of the Sydonian Tryst, a clan of wealthy planetholders who control much of the Sydon 9 and 10 systems. It is his association with this powerful clan that led to his easy promotion within the Legion.
He is the recipient of four honor stripes for actions in the Harkilon campaign that temporarily halted hostilities with the Imperium six cycles ago. His awards were contested by members of his crew who later became victims to a series of accidents and illnesses. The challenges to his military awards were dropped.
Psychological profile and observations:
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Legion ITC note: Record garbled. Files partially corrupted by virus/worm. Under investigation.
Art:Stroman & Farmer
Sarigar
Torie Montroc
Jugger Grimrod
Tamara
Meico
Neebo Brodix
Spellik
Tonk Or’Molloe
Babbis Gokk
Ibrm Vesper
The Iks
Badj
Bekk Beiderax
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